Anu

ADVANCED DUNGEONS & DRAGONS (2nd ed)

Name  –  ‘Anu’ Anu-Too-Legs (A rough translation in to Human tongue)

Race  –  Human#
Class  –  Ranger
Alignment  –  Good Neutral
Level  –  4
Homeland  –  Unknown
Family  –  Unknown
Race/Clan  –  Feralan
Liege/Patron  –  Wolves
Religion  –  Mielikki
Status  –  Avatar
siblings  –  Wolves
Birth Rank  –  Unknown
Sex  –  Male8
Age  –  16
Height  –  6’6″ (human)#
Weight  –  220lbs
Hair  –  None
Eyes  –  Blue#
Appearance  –  Grey/Earthy Green/Brown tint to skin, with no fat or hair on body.
Reaction Adjustment  –  Ogre +4 to Hit

ABILITIES
Str  –  16  (nor – +1 – 70 – 195 – 9 – 10%)
Dex  –  16  (+1 – +1 – -2)
Con  –  17  (+3 – 97% – 98% – 0 – nil)
Int  –  11  (2 – 5th – 45% – / – /)
Wis  –  14  (0 – 1st – 0% – /)
Chr  –  13/9  (5/4 – 0/0 – +1/0)
Per  –  12
Movement  –  12
Hit Points  –  44 (38)
Armor  –  1 (3 surprised)  (Ring of Protection +1)

SAVING THROWS
Paralyze/Poison/Death Magic  –  13 (+1)
Red, Staff, or Wand  –  15 (+1)
Petrify/Polymorph  –  14 (+1)
Breath Weapon  –  16 (+1)
Spells  –  16 (+1)
SPECIAL ABILITES
Call of Wild  –  DM rolls % under Wisdom to call 1 to 4 Animals
Immune to Natural Poison
Detect Minerals (stop & concentrate)  –  10′ radius
On combat do Feral Roll

WEAPONS
Short Sword  –  *  –  +2/+2  –  thaco 15  –  1D6+2/1D8+2  –  3  –  M  –  S  –  0
Footman Flail +1  –  *  –  +1/+1  –  thaco 16  –  1D6+2/2D4+1  –  15  –  M  –  B  –  6
Hand Axe  –  *  –  thaco 17  –  1D6/1D4  –  1/2/3  –  5  –  M  –  S  –  4
Throwing Axes (x4)  –  *  –  from dwarf  –  thaco 17  –  1D6+1/1D4+1  –  1/2/3  –  5  –  M  –  S  –  4
Hand Axe  –  *  –  +1/+1  –  thaco 16  –  1D6+1/1D4+1  –  1/2/3  –  5  –  M  –  S  –  3
Shiny well made handaxe Glows with Zombies (Crubbles)
Short Bow  –  Sheaf Arrows  –  thaco 16  –  1D8/1D8  –  5/10/15  –  2  –  M  –  5
arrows –  (also has flaming arrows x5  – 1D6+1D4 60′ Light in Sky)
* When wound opponent Feral Rage – Save vs Death Magic
(Succeed +2 to Hit +2 to Damage -2 to AC)

PROFICIENCIES
2 Handed Weapons
Flail
Sword
Hand to Hand  (speed 3 – 2D4+2/3D4+3)
SKILLS
Trail Signs  (int/-1)
Blind Fight  (-2/-1)
Endurance  (con/0)
Running  (con/-6)
Hide in Shadow (not Urban)  –  40%
Move Silently (not Urban)  –  53%
Climb (Trees)  –  60%
Animal Train  (wis/0)
Tracking  (wis/spec)
Hunting  (wis/-1)
Survival (Woodland)  (int/0)
Set Snares  (dex/-1)
Veterinary Healing  (wis/-3)
Riding (Horse) land  (wis/+3)
Animal Lore  (int/0)
LANGUAGES
Wolf
Common

GEAR
Hooded Thin Light Cloak
Leather Pouches (x3)
Rope (50′)
Straight Stiff Rope (60′) (slim knot command)
Neckless Gold Orb (50gp)
Scroll Protection
Ring of Protection +1

Experience  –  16,150 (18,000)

TREASURE
Coins  –  1,342gp & 444cp
Gems  –

OTHER VALUABLES
Pretty coloured stones
Wolf teeth
Given a pretty coloured stone from Ogre Kill by Halfling
Bag of Pretty Stones
Levitation Potion (x2)
Healing Potion (x0)
War Pony (Dwarf old Horse) (Befriend)

SPECIAL HIDDEN ABILITY#
Earth Elemental
Weight Allowance  –  55
Max Press  –  170
Open Doors  –  8
Bend Bars/Lift Gates  –  7%
System Shock  –  90%
Ress Serv  –  94%
Lang  –  Common
Henchmen  –  4
Def Adj  –  -1
Natural AC  –  4
Humanoid Shape with no sexual features
Stoney colour skin with green ting and does not tolerate the wearing of clothes beyond a light cloak.
Shape change +- 6″
Can appear as Rock
Change eye colour
Do not need to eat, as he gets his nurishment from the contact with the earth.
Sleep – mental rest and aware of surroundings, aware of something approaching in 60′ radius
Move in rock  –  6  (+2 per level above 4th) (Max speed 24)
Meld with Stone  –  30% (+10% per level)
Height increase D12 per level to max of 12′
Weight increase 40lbs per level until 12th level (max)
____________________

At a very early age Anu was lost to the wilderness from his parents, who he can not rememeber what they look like or anything.
While nearly dying in the wilderness he was taken in by a large female wolf who had lost her pups and adopted him.
His name is a rough translation of what he is called in the Wolf language.

He was very wary around humanoids and reluctant to associate with them to start with.

During his early adventures something happened that caused him to have the ‘curse’ of the earth element.

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