WEREWOLF the Forsaken
Name: Dutch Seawalker
Concept: A modern day pirate, and best boss in the world.
Auspice: Elodoth- The Half Moon, The judge and walker between ways.
Tribe: Hunter In Darkness: He who walks alone in the wild places.
Ban: Let No Sacred Place In Your Territory Be Violated.
Attributes:
Strength 3, Stamina 3, Dexterity 2
Presence 4, Manipulation 1, Composure 2
Intelligence 2, Wits 2, Resolve 2.
Skills:
Drive3 (Boat+1) Firearms 1, Brawl 4(Garou Form +1),
Survival 2 (Sea +1), Athletics 1
Intimidation 3, Persuasion 3, Socialise 1
Investigate 3, Occult 2
Advantages:
Honour 2, Purity 1
7 Essence, 7 Harmony, Primal Urge 2
1 SPENT
Gifts:
Gains +2 dice to empathy, expression, persuasion and politics when dealing with spirits.
Call Fire: (p111), Scent Beneath the Surface (p120), Snarl Of Command (p120).
Calculated Stats:
Health 8/8 Willpower 4/4
Wounds – Spent –
Initiative +4, Size 5, Defence 2, Speed 10
Description:
A large, tall and broad, African American man dressed in combat fatigues and a loose combat jacket, his bare chest exposed showing scares and tattoos. Friendly in tone, even when being utterly ruthless. Alpha of the pack. Carries a large six shooter pistol and is head of the speedboat used as base of operations.