System – Only War
Player – me
Character Name: Hans ‘Loki’ Lokisson
Regiment: Hadian 013 (see below)
Speciality: Weapon Specialist
Demeanour: Quiet Loner
Description: Prefers to be alone as he doesn’t ineteract with others well. Keepers himself to himself.
He has a constant stuble about his grubby face. Black hair shoulder length, unkept.
CHARACTERISTICS
Weapon Skill (Ws) 35 (+5) 40
Ballistic Skill (Bs) 45 (+10) 55
Strength (S) 30
Toughness (T) 35
Agility (Ag) 40 (+10) 50
Intelligence (Int) 25
Perception (Per) 32 (+10) 42
Willpower (Wp) 30
Fellowship (Fel) 25
SKILLS
Acrobatics (Ag)
Athletics (S) T
Awareness (Per) +10
Charm (Fel)
Command (Fel)
Commerce (Fel)
Commom Lore (Int)
___Imperial Guard T
___War T
___
___
Deceive (Fel)
Dodge (Ag) +10
Forbiden Lore (Int)
___
___
___
Inquiry (Fel)
Interrogation (Wp)
Intimidate (S) T
Linguistics (Int)
___Low Gothic T
___
Logic (Int)
Medicae (Int)
Navigate (Surface) (Int) T
Navigate (Stellar) (Int)
Navigate (Warp) (Int)
Operate (Aeronautics) (Ag) T
Operate (Surface) (Ag)
Operate (Voidship) (Ag)
Parry (Ws) T
Psyniscience (Per)
Scholarastic Lore (Int)
___
___
___
___
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag) +20 (+10 veg – cloak)
Survival (Per) T
Tech Use (Int)
Trade (Int)
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___
___
TALENTS & TRAITS
Die Hard
Honor amongst theives
Peer Underworld
Cat Fall
Double Team
Las Barrrage
Quick Draw
Deadeye Shot
Crack Shot
Hightend Sense – Hearing
Weapon Training (Las / Low tech / Flamer)
___
Wounds:
Total [10]
Current [ ]
Fatigue [ ]
Critical Damage ___
Movement:
Half [4]
Full [8]
Charge [12]
Run [24]
Armour:
Type: Stormtrooper Carapace Armour
(Position)
Head 1-10 – 6
R. Arm 11-20 – 6
L. Arm 21-30 – 6
Body 31-70 – 6
R. Leg 71-85 – 6
L. Leg 86-00 – 6
Insanity:
Points [0]
Disorders ___none
Corruption:
Points [0]
Malignancies ___
Mutations ___
Fate Points: 1
Weapons
Name: Las Carbine
Class: Basic Damage: 1D10+3 Type: E Pen: 0
Range: 75 RoF: S/2/0 Clip: 60 (0) Rld: half
Special Rules: —
Weapons
Name: Knife
Class: Melee Damage: 1D5 Type: R Pen: 0
Range: 5 RoF: — Clip: — Rld: —
Special Rules: —
Weapons
Name: Flamer
Class: Basic Damage: 1D10+4 Type: E Pen: 2
Range: 20 RoF: S Clip: 6 (0) Rld: 2 full turns
Special Rules: flame & spread
Weapons
Name: Long Las
Class: Basic Damage: 1D10+3 Type: E Pen: 1
Range: 150 RoF: 1 Clip: 40 (0) Rld: full
Felling quality = 4
Special Rules: with Telescopic sight
Comrade:
Name: Stoo
Demeaner: Oblivious
Status: alive
Special Abilities: none
Aptitudes:
Agility
Ballistic
Fellowship
Field craft
Finesh
Weaponskill
Experience Points: 5000
Experience to Spend ___050
Total Experince Spent ___4950
Gear:
Camo cloak (veg) +10 stealth
4 x Crack Grenade (dam = 2d10+4) (Pen 6) (0)
1 x CC Flamer (0)
Microbee
Respirator
Grav-shoot
4x Energy Cells (Las Carbine)
2x Energy Cells (Long Las)
2x knives
A Ruckshake
Basic tools
Mes-kit & Water canteen
rechargable lamp pack
Grooming kit
Blanket & sleeping bag
Dog tags
Instructionable handbook
Rations 2 weeks
Pict-recorder
Imperial Flak Armour(Spare)
The Hadian 013th Regiment.
Home Planet.
In the charts of the Calaxis Sector, there is a system that goes largely unnoticed and takes only the title of XK34. This derelict place holds little of importance to the great Empire of Mankind. Any value it had is now forgotten, but on one small moon, orbiting a giant, gas planet, souls toil and die.
Here convicts from across the stars were sent. Sent to mine the earth and construct their own prison cells. Since that time, 800 years ago, the intense mining has left growing seas of acid pollution. First these seas slowed industry to a crawl, and then forced the entire population of the planet into vast Pylons, each one of these towering structures reaching into the clouds while acid-tides washed at their foundations.
The Planetary Governor and his personal staff, alone, stay free of this artificial cataclysm. They orbit through the void in the golden Mansion. These privileged Clans fight political wars amongst themselves, whilst feasting on wealth from the billion citizens below.
Imperil Cult.
Amongst the people of XK34, the ideas of the outside universe are as irrelevant the myths of foul xenos and battle-saints. Only two thing hold society together; the order of the Adeptus Arbites, and the faith that their sects of the imperial creed brings.
The most powerful sect is known as the ‘Keys to Death’, or ‘Death-Key’. Followers of this Death-Key believe that each person has a time to pass through the doorway from this life to the hells or paradise of the next, but killing an enemy of the imperial creed locks one door for the pious warrior as the soul of the enemy is passed through it. Of course another door will open at a later time, but there are plenty more enemies of the God Emperor, waiting to lock them fast. Thus a pious soul may live forever in His Light.
Founding.
These warrior cultist from XK34 had been tithed to the Imperium to reinforce other regiments for generations, but when a raid of xenos bypassed all of the Planetary Governor’s defences and took some thousands of citizens from the moon’s surface and disappeared with them.
The Arbites Commander, Kestora Hendus, convinced the Governor that it was time to found a new regiment to combat the enemy in the stars. She was to become the commander of the Hadian 13th.
(Regiment was group constructed)